Your class decides what you do in a fight and what you bring to a party. Each card lists the races that can play it and what it becomes once it's promoted.



Tank and Striker · Melee · Rage
Warrior
Holds the front line and keeps enemies off its allies: shield, parry and extra attacks.
Promotes to a Champion at 25
Every race · Easy to learn
Abilities and talents



Striker · Melee · Energy
Rogue
Decides when the fight starts: sneak, hide, and strike first with devastating openers from the shadows.
Promotes to a Shadowblade at 25
Wood Elves, Dark Elves, Dwarves, Gnomes, Tidefolk, Skyrooks and Halflings · Moderate to learn
Abilities and talents



Healer · Caster · Mana
Acolyte
The healer that can still go it alone, and whose heals burn the undead.
Promotes to a Cleric at 25
Every race · Easy to learn
Abilities and talents



Caster · Mana
Sorcerer
Calls down arcane force and fire: quick bolts, streams of missiles, and fireballs that leave enemies burning.
Promotes to an Archmage at 25
High Elves, Dark Elves, Gnomes and Skyrooks · Easy to learn
Abilities and talents



Striker and Pets · Ranged · Focus
Hunter
Starts the fight three rooms away: a bow down the corridor, a pet at its side, and a hatchet for whatever gets through.
Promotes to a Ranger at 25
Wood Elves, High Elves, Dark Elves, Dwarves, Gnomes, Ogres and Halflings · Moderate to learn
Abilities and talents



Caster and Pets · Mana
Necrolyte
Kills slowly and on purpose: curses, rot that gets worse the longer you leave it, and gains the ability to raise a corpse to fight for you.
Promotes to a Necromancer at 25
Dark Elves, Gnomes and Skyrooks · Hard to learn
Abilities and talents



Healer and Caster · Mana
Druid
Shapes the place it fights in: seeds that sprout late, heals that bloom, and the weather feeding both.
Promotes to an Archdruid at 25
Wood Elves, Tidefolk and Halflings · Hard to learn
Abilities and talents



Support and Caster · Mana
Enchanter
Controls the fight: mesmerizes the extra ones, slows the rest, hastes its friends, and gains the ability to charm a foe to fight for it.
Promotes to an Illusionist at 25
High Elves, Dark Elves, Gnomes, Tidefolk and Skyrooks · Hard to learn
Abilities and talents



Support and Striker · Melee · Verve
Bard
Fights in the front row in plate and plays while it does: songs that lift the party or the whole room, and songs that turn on the foe.
Promotes to a Virtuoso at 25
Wood Elves, High Elves, Dwarves, Tidefolk and Halflings · Moderate to learn
Abilities and talents



Healer and Support · Caster · Mana
Shaman
Heals and fights in mail with an axe or a mace: binds spirits into its friends' weapons, lays poison and fever on its foes, and turns its own blood into mana.
Promotes to a Mystic at 25
Dwarves and Ogres · Moderate to learn
Abilities and talents



Striker and Tank · Melee · Energy and Flow
Monk
Fights with bare hands and stays out of the way of blows: dodges, disciplines, and at need a creature's whole attention.
Promotes to a Grandmaster at 25
Tidefolk · Moderate to learn
Abilities and talents